Kerbal Space Program 2 Early Access Begins February 24

After several delays, Kerbal 2 Space Program will finally enter early access on February 24, 2023. Developer Intercept Games initially announced that it was working on KSP2 in 2019, but only revealed the early access release date for the Kerbal space program sequel last week, outlining its expectations in a roadmap leading up to the eventual 1.0 release. KSP2 is currently available to wishlist on Steam and will also be available on the Epic Games Store for $49.99.

The original Kerbal space program is a brutal, rewarding, and occasionally hilarious simulation of the intricacies of space flight that lets you build your own rockets, shuttles, rovers, and other interstellar vehicles. All crewed by the ambitious Kerbals, little green people whose unbridled enthusiasm for space flight adds much-needed levity to their failures.

While a large part of the KSP the experience is focused on experimentation and doing things wrong, Intercept Games acknowledges some of the weaknesses of the original KSP, and is working to smooth out some of its rougher parts with the sequel. Now with the upcoming Early Access release, players can look forward to a drastically improved user experience with a revamped UI, plus a new catalog of parts to experience, and perhaps most importantly, new tutorials and onboarding systems for keep new players up to date. speed.

An early access roadmap timeline for Kerbal Space Program 2, detailing features such as interstellar travel and multiplayer options.

The list of features expected at launch is just a small part of the expansive vision that surrounds KSP2. Post-launch updates are set to include off-world colony building, interstellar travel, and multiplayer options.

Lovingly described by astrophysicist and Kerbal expert. scott manley as “a gateway drug to physics”, KSP has a way of teaching you what words like “delta-V” and “apoapsis” mean without you realizing it. The game allows you to make a lot of mistakes and learn from them, a parallel that Intercept Games Creative Director Nate Simpson is well aware of as the studio prepares for Early Access. “We’re going to do some things wrong,” he says, “we’re going to fail out loud, and it doesn’t get any more Kerbal than that.”

As a fan of early and ongoing space exploration, I’ve spent a fair amount of time creating (and locking) my own creations in the original. KSP. While it’s occasionally frustrating, I’m willing to admit I cheered loudly when I finally managed to pull off my first high-orbit intercept, and I can’t wait to send an ambitious new generation of little green people hurtling into the cosmos.

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